Lemnis Gate will test everything you know about first person shooters
Lemnis Gate is Shooter Linguistics. It’s a study in the parlance of first-person shooters that will put your years of field experience to the test, unlike anything that came before it. The game takes place in a collection of 25-second time loops, pushing you to make fractional tactical decisions about movement, positioning, and shooting, one turn at a time. Once the time has elapsed on one of your five available loops, that hero’s path is set in stone and your opponent has a chance to respond. They can react to (and undo) your actions, implement their own plans, or – if they’re good enough – do both at the same time by carefully squeezing the joysticks and pressing the triggers.
Ghosts from the previous loops haunt every second of the clock, giving you the chance to react, create choke points, or cause carnage on an interdimensional scale. Every action has a purpose here; even the death of one of your heroes or the destruction of a key objective can be reversed, if you start the right chain of events. It’s just one wrinkle among many that helps Lemnis Gate stand out from the crowd in a way that seems justified – it’s a unique idea with solid execution. It’s also one of the many factors that make it such a difficult game to take on. Really, I wonder if Lemnis Gate would have gone this far in production if the industry didn’t have things like Twitch, YouTube, and Game Pass to help sell it.
It’s just a matter of time
There are a lot of pieces I could relate here, but I think this one perhaps best represents why I fell in love with Lemnis Gate so quickly. During my time with a first version of the Xbox Series X, I found myself facing a fifth and final loop with all my heroes technically in place to destroy the two objectives necessary to ensure victory. The problem was, my opponent was using each of his turns to immediately kill the hero I had placed in the arena – it was an aggressive game that sought to help me out of a victory. My only option was for my final hero to create enough carnage to disrupt the final flow of the game, leaving at least two of my heroes to escape death and continue on the path I had originally assigned them to the unimpeded objectives.
I decided to hastily set up an assortment of Turret Traps at tactically important locations across the arena. I cascaded the mini-pistols through areas I knew would catch at least two enemies at once, after observing the full extent of my opponent’s play before committing to dropping my hero on the field and start the final loop. The turrets activate in waves behind me, tearing apart the heroes of my opponents as they roam their defined paths. If my enemy had positioned a hero on higher ground in a previous turn, shooting blindly in open space to cut a path through the middle of the arena in future loops, my plan would not have not worked. But it’s Lemnis Gate, a game that requires you to think at least four steps ahead while leveraging your experience with competitive shooters to cover the distance all the way to fifth. It was a sweep, and my new friend on the other end of the mic wasn’t too happy to see it play out like that.
Despite the temperate pace at which the game can go and the tactical approach necessitated by the center hook, Lemnis Gate is surprisingly aggressive play. You’ll find yourself wanting your opponent to pose as a jerk, openly cursing him as he untangles your smartest games. In this way, Lemnis Gate is not a game for people who are good to traditional first-person shooters, but more of an experience for those who really love them. Like I said, it’s Shooter Linguistics – a study of how to look like the smartest, dumbest FPS player in 25-second bursts.
In a way, Lemnis Gate is almost the direct antithesis of the modern shooter. This is a space where balancing your accuracy against recoil and kill time is king. Your ability to react to emerging threats and situations is important in Lemnis Gate, but not in the same way as it would be in something like Call of Duty: Black Ops Cold War, Overwatch, or Titanfall 2. Hell, most of the time. , you’re going to react to things that haven’t even happened yet. In a way, Lemnis Gate is Counter-Strike redesigned as a tactical turn-based shooter – it’s certainly as punishing as Valve’s infamous FPS, but certainly more open to interpretation and experimentation. .
Lemnis Gate’s action is methodical and punitive, meaning that it is often satisfying and rewarding. There’s no shift and ping wah wah here, nor endless arguments around the weapon meta – common threads in any modern online shooter lobby these days. Instead, Lemnis Gate is all about positioning and tactical awareness. Your ability to set in motion a chain of events and especially to react accordingly when it collapses before your eyes in the space of 25 seconds. Ultimately, no matter what you or your opponent does in Lemnis Gate, every game ends the same: you’ll each have five heroes performing routines that you’ll only spend a few minutes plotting and recording, and all. what you will be able to do is sit back, watch and hope you are a smarter shooter than your opponent.
Lemnis Gate is slated to launch on August 4, 2021. It will be available on PC, PS4, PS5, Xbox One, Xbox Series X and via Xbox Game Pass.